Effects

Main

Spell List


Sections

Magical Effects - Alteration - Conjuration - Destruction - Illusion - Mysticism - Restoration


Magical Effects

Effect Types

C ‘Cast’ effects can be incorporated in normal casted spells.

R ‘Ritual’ effects can be used in ritual casting.

E ‘Enchant’ effects can be used in enchantments.

A ‘Alchemy’ effects can found as effects of alchemical ingredients.

Alteration

Effect Name Cost Type Description
Control Weather ? RE Exponential spell cost? Split effects?
Cool/Heat Object 1 CRE Cool or heat an object within a space A ft² (a minimum of 1ft² with no area cost) for D turns M*5 degrees Fahrenheit.
Fire Shield 3 CREA This effect provides M points of reduction to fire damage. Additionally, enemies who successfully hit the caster with a melee attack take M points of fire damage.
Frost Shield 3 CREA This effect provides M points of reduction to frost damage. Additionally, enemies who successfully hit the caster with a melee attack take M points of frost damage.
Jump 3 CREA This effect provides M feet of additional jump height.
Levitate 3 CREA This effect provides M feet of levitation speed.
Lock 4 CRE This effect locks a container or door for M points. Duration is always 1.
Mending 5 CREA This effect repairs minor damage in non-magical objects of up to size M cubic feet. Duration is always 1.
Open 12 CRE This effect opens a locked container or door up to M points. Duration is always 1.
Plant Control / Ensnare ? CREA TODO
Put out Fire / Prestidigitation ? CRE TODO
Shield 2 CREA This effect provides additional M points of armor.
Slowfall 3 CREA This effect reduces damage taken from falling up to M points.
Swift Swim 2 CREA This effect provides an additional M*5 feet of swim speed.
Water Breathing 6 CREA This effect allows water breathing. Magnitude is always 1.
Water Walking 6 CREA This effect allows water walking. Magnitude is always 1.
Wind Wall 2 CREA Create a wall of wind ahead of you, blocking up to M*5 ft of movement for any creature who attempts to move through it.

Conjuration

Effect Name Cost Type Description
Banish Creature 5 CREA This effect causes summoned creatures up to level M to be forced back whence they came, dispelling the summoned creature.
Bound X 10 CRE This effect equips the target with summoned item X, and fortifies the governing skill of the item for 2 points. The bound item disappears if the target dies or falls unconscious. Magnitude is always 1.
Command Creature 3 CREA This effect causes a target up to level M to become hostile to anything the caster is hostile towards and prevents them from taking hostile actions against the caster for D turns. All creatures are affected, humanoids are not affected.
Create Planar Gate / Plane Travel ? RE TODO
Raise Dead/Necromancy 20 * X Soul CRE This effect raises a dead creature with soul level up to X for D turns. The creature is revived with half of its normal health, and otherwise its normal stats. The creature will fight for the caster unless attacked by the caster and can obey simple commands.
Summon X 30 * X Soul CRE This effect summons X who will fight for the target unless X is attacked by the target. Only one of a creature may be summoned at once. The summoned creature disappears if the target dies or falls unconscious. Magnitude is always 1.
Turn Undead 3 CREA This effect causes an undead target up to level M to flee. Targets other than undead are not affected.

Destruction

Effect Name Cost Type Description
Damage Attribute 48 CREA This effect damages a target’s current attribute value for M points. A restore attribute effect is required to restore this damage.
Damage Fatigue 24 CREA This effect damages a target’s current fatigue value for M points.
Damage Health 12 CREA This effect deals M points of non-elemental damage to the target.
Damage Magicka 24 CREA This effect deals M points of magicka damage to the target.
Damage Skill 48 CREA This effect damages a target’s current skill for M points. A restore skill effect is required to restore this damage.
Drain Attribute 6 CREA This effect reduces the target’s attribute value by M points for D turns. The target regains lost points when the effect ends.
Drain Fatigue 6 CREA This effect reduces the target’s current fatigue by M points for D turns. The target regains lost points when the effect ends.
Drain Health 6 CREA This effect reduces the target’s current health by M points for D turns. The target regains lost points when the effect ends.
Drain Magicka 6 CREA This effect reduces the target’s current magicka by M points for D turns. The target regains lost points when the effect ends.
Drain Skill 6 CREA This effect reduces the target’s current skill by M points for D turns. The target regains lost points when the effect ends.
Fire Damage 6 CREA This effect deals M points of fire damage to the target.
Frost Damage 6 CREA This effect deals M points of frost damage to the target.
Poison 6 A This effect deals M points of poison damage to the target.
Shock Damage 6 CREA This effect deals M points of shock damage to the target.
Turn Fire to Choking Smoke ? CREA TODO Generalize? Make small amount of element deadly?
Weakness to Fire 12 CREA This effect reduces the target’s resistance to fire by M*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage.
Weakness to Frost 12 CREA This effect reduces the target’s resistance to frost by M*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage.
Weakness to Magicka 12 CREA This effect reduces the target’s resistance to negative effects by M*5% points. With negative resistance, additional magnitude is experienced, 100% Weakness providing doubled effects. This effect does not affect the damage taken from elemental spells, the duration of any effect, nor make a difference to effects with a locked magnitude of 1, such as Paralyze.
Weakness to Poison 12 CREA This effect reduces the target’s resistance to poison by M*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage.
Weakness to Shock 12 CREA This effect reduces the target’s resistance to shock by M*5% points. With negative resistance, additional damage is dealt, 100% Weakness providing double damage.

Illusion

Effect Name Cost Type Description
Blind 3 CREA This effect reduces any attack checks made by the target by M points and reduces perception for the target by M points for D turns.
Calm 3 CREA This effect causes a target up to level M to stop moving and prevents them from taking hostile actions against the caster for D turns. All creatures and humanoids are affected.
Chameleon 3 CREA This effect adds M points to the DC of any check made to perceive the target for D turns.
Charm 6 CREA This effect causes a target up to level M to become hostile to anything the caster is hostile towards and prevents them from taking hostile actions against the caster for D turns. All humanoids are affected, creatures are not affected, including undead and daedra.
Change / Obscure Magic Aura ? CREA TODO
Command ? CREA TODO
Create Fog ? CRE TODO
Demoralize 3 CREA This effect causes a target up to level M to flee for D turns. All creatures and humanoids besides undead are affected.
Frenzy 3 CREA This effect causes a target up to level M to become hostile to all other creatures and humanoids for D turns. All humanoids are affected, but creatures, including undead and daedra, are not affected.
Invisibility 60 CREA This effect causes any checks made to perceive the target to fail for D turns. The effect ends after the target takes any action.
Light 0.3 CREA This effect fills the affected area A with a daylight light level for D turns. Magnitude is always 1.
Night-Eye 0.3 CREA This effect allows the target to see in low light conditions as if they are daylight for D turns. Magnitude is always 1.
Paralyze 120 CREA This effect prevents the target from taking any actions or moving for D turns. Magnitude is always 1.
Rally 1 CREA This effect prevents a target up to level M from fleeing for D turns. All humanoids are affected, but creatures, including undead and daedra, are not affected.
Sanctuary 3 CREA This effect increases the target’s evasion by M points for D turns.
Silence 6 CREA This effect reduces any casting checks made by the target by M points for D turns.
Mask Object from Scrying ? CREA TODO
Fool Scrying ? CREA TODO
Illusory Double ? CREA TODO
Block Scrying in Area ? CREA TODO
Hide/Reveal Text ? CREA TODO Enchantment?
Disguise / Change Appearance ? CREA TODO
Send Message to Dream ? CREA TODO
Message at Distance ? CREA TODO
Sleep ? CREA TODO
Illusory Terrain ? CREA TODO
Darkness ? CREA TODO
Charm Person ? CREA TODO
Prevent Recall or Intervention ? CRE TODO

Mysticism

Effect Name Cost Type Description
Absorb Attribute 9 CREA This effect reduces the current attribute of the target by M points and increases the caster’s attribute by the same amount for D turns. When the effect ends, the target regains the lost points and the caster loses gained points.
Absorb Fatigue 9 CREA This effect reduces the current fatigue of the target by M points and increases the caster’s current fatigue by the same amount, up to the caster’s max value. This transfer is repeated for every Round it is active.
Absorb Health 15 CREA This effect reduces the current health of the target by M points and increases the caster’s current health by the same amount, up to the caster’s max value. This transfer is repeated for every Round it is active.
Absorb Skill 9 CREA This effect reduces the current skill of the target by M points and increases the caster’s skill by the same amount for D turns. When the effect ends, the target regains the lost points and the caster loses gained points.
Almsivi Intervention 150 RE This effect teleports the target to the nearest Tribunal temple instantly. Duration and Magnitude are always 1.
Detect Life 1 CREA This effect allows the target to see any living beings out to M feet, through obstacles and ignoring any stealth, for D turns.
Detect Magic 1 CREA This effect allows the target to see any magic items out to M feet, through obstacles, for D turns. This effect includes undead creatures, summoned creatures, and Dwemer constructs.
Dispel 6 CREA This effect removes the effects of any magic currently affecting the target up to M points. Poison, Disease, and Paralysis are unaffected.
Divine Intervention 150 RE This effect teleports the target to the nearest Imperial shrine instantly. Duration and Magnitude are always 1.
Mark 240 E This effect sets the target’s Mark point to their current location. Duration and Magnitude are always 1.
Recall 240 RE This effect teleports the target to the caster’s Mark point instantly. Duration and Magnitude are always 1.
Reflect 10 CREA This effect reduces the DC of Reflect checks by the target by M points for D turns. The base Reflect DC is 21, on a successful check, an effect targeting the reflector is applied back to the caster.
Soultrap 12 CRE This effect causes the target to become soul trapped by the caster on death, provided the caster has a soul gem large enough to fit the target’s soul, for D turns. Magnitude is always 1.
Spell Absorption 10 CREA This effect reduces the DC of Absorb checks by the target by M points for D turns. The base Absorb DC is 21, on a successful check, the absorber does not experience the effect and gains current magicka points equal to those used to cast the effect, up to the absorber’s max magicka.
Telekinesis 1 CREA This effect allows the target to interact with objects out to M feet for D turns.
Detect Doors / Traps / Etc ? CREA TODO
Detect Thoughts ? CREA TODO
Detect Scrying ? CREA TODO
Truesight ? CREA TODO
Detect Lies ? CREA TODO
Scrying (Long Distance) ? CREA TODO
See/hear at short distance ? CREA TODO
Locate Object ? CREA TODO
Identify ? CREA TODO
Control Water? = Telekinesis ? CREA TODO
Object speaks once Triggered ? CREA TODO Enchantment?
Comprehend Languages ? CREA TODO
Speak with Animals / Plants ? CREA TODO Req. Pact?
Teleport Magic ? CREA TODO

Restoration

Effect Name Cost Type Description
Stabilize ? CREA TODO
Resurrect ? R TODO
Speak with Dead ? R TODO Conjuration?
Grow Plant ? CREA TODO
Purify / Make Delicious Food/Drink ? CREA TODO
Preserve Junk (food, body) ? CREA TODO
Cure Disease 180 CREA This effect removes any disease affecting the target. Duration and Magnitude are always 1.
Cure Paralysis 60 CREA This effect removes any Paralysis affecting the target. Duration and Magnitude are always 1.
Cure Poison 60 CREA This effect removes any Poison affecting the target. Duration and Magnitude are always 1.
Fortify Attribute 4 EA This effect increases the target’s attribute by M points for D turns. The attribute is restored when the effect ends.
Fortify Attack 1 CREA This effect increases any attack check the target makes by M points for D turns.
Fortify Fatigue 2 CREA This effect increases the target’s current fatigue by M points for D turns. After the effect ends, the target’s current fatigue is restored to its former value, minus any lost while the effect was active.
Fortify Health 1 CREA This effect increases the target’s current health by M points for D turns. After the effect ends, the target’s current health is restored to its former value, minus any lost while the effect was active, to a minimum of 1.
Fortify Magicka 4 EA This effect increases the target’s current magicka by M points for D turns. After the effect ends, the target’s current magicka is restored to its former value, minus any lost while the effect was active.
Fortify Skill 4 EA This effect increases the target’s skill by M points for D turns. The skill is restored when the effect ends.
Resist Disease 2 CREA This effect reduces the DC of Resist Disease checks by the target by M points for D turns. The base Resist Disease DC is 21, on a failed check the resister contracts the disease.
Resist Fire 2 CREA This effect increases the target’s resistance to fire by M*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage.
Resist Frost 2 CREA This effect increases the target’s resistance to frost by M*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage.
Resist Magicka 2 CREA This effect increases the target’s resistance to negative effects by M*5% points. With positive resistance, effect magnitude is reduced, 100% Resistance providing immunity to the effect.
Resist Paralysis 2 CREA This effect reduces the DC of Resist Paralysis checks by the target by M points for D turns. The base Resist Paralysis DC is 21, on a failed check the Paralysis effect is applied.
Resist Poison 2 CREA This effect increases the target’s resistance to poison by M*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage.
Resist Shock 2 CREA This effect increases the target’s resistance to shock by M*5% points. With positive resistance, damage is reduced, 100% Resistance providing immunity to the damage.
Restore Attribute 12 CREA This effect removes M points of damage currently affecting the target’s attribute.
Restore Fatigue 12 CREA This effect increases the target’s current fatigue by M points, up to max fatigue.
Restore Health 6 CREA This effect increases the target’s current health by M points, up to max health.
Restore Magicka 12 EA This effect increases the target’s current magicka by M points, up to max magicka.
Restore Skill 12 CREA This effect removes M points of damage currently affecting the target’s skill.

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